Serious Games Interaction and Simulation

This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015.

Serious Games  Interaction  and Simulation

Serious Games Interaction and Simulation

This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.

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Serious Games, Interaction, and Simulation
Language: en
Pages: 139
Authors: Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho
Categories: Education
Type: BOOK - Published: 2016-03-24 - Publisher: Springer

This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use,
Serious Games, Interaction and Simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers
Language: en
Pages:
Authors: Carlos Vaz de Carvalho
Categories: Electronic book
Type: BOOK - Published: 2017 - Publisher:

Books about Serious Games, Interaction and Simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers
VR, Simulations and Serious Games for Education
Language: en
Pages: 128
Authors: Yiyu Cai, Wouter van Joolingen, Zachary Walker
Categories: Computers
Type: BOOK - Published: 2018-10-10 - Publisher: Springer

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI
Simulations, Serious Games and Their Applications
Language: en
Pages: 258
Authors: Yiyu Cai, Sui Lin Goei
Categories: Computers
Type: BOOK - Published: 2013-11-08 - Publisher: Springer Science & Business Media

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6)
Simulation and Serious Games for Education
Language: en
Pages: 145
Authors: Yiyu Cai, Sui Lin Goei, Wim Trooster
Categories: Computers
Type: BOOK - Published: 2016-10-11 - Publisher: Springer

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major

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