Ping Pong Vol 2

Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto.

Ping Pong  Vol  2

Ping Pong Vol 2

Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto. Makoto "Smile" Tsukimoto doesn’t smile even though he’s got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumoto’s masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story Tamura and an afterward by the original Japanese series editor. Translated by Michael Arias, director of Tekkonkinkreet. Things have changed since the last inter-high tournament. Peco has quit the game, and "Smile" Tsukimoto's desire to play is gone. Even "Demon" Sakuma has been kicked off the Kaio team. But Coach Koizumi isn't going to let all that talent go to waste and launches a plan to get Tsukimoto back on the team and into top condition. Every great athlete needs a great rival to push them past their limits, and Peco and Smile—friends since they were children—must now challenge each other to become the heroes they always dreamed they could be.

More Books:

Ping Pong, Vol. 2
Language: en
Pages: 520
Authors: Taiyo Matsumoto
Categories: Comics & Graphic Novels
Type: BOOK - Published: 2020-09-15 - Publisher: VIZ Media LLC

Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto. Makoto "Smile" Tsukimoto doesn’t smile even though he’s got a natural talent for playing ping pong. As one of the best players in school, all hopes
Ping Pong Dash!
Language: en
Pages: 208
Authors: Shingo Honda
Categories: Comics & Graphic Novels
Type: BOOK - Published: - Publisher: Akita Publishing Co.,Ltd.

Takatsuki discovered the strongest cut shot in ping pong and rose to 3rd nationally during middle school. What will Haruku do in order to beat him?
Routledge Handbook of Global Sport
Language: en
Pages: 516
Authors: John Nauright, Sarah Zipp
Categories: Sports & Recreation
Type: BOOK - Published: 2020-01-03 - Publisher: Routledge

The story of global sport is the story of expansion from local development to globalized industry, from recreational to marketized activity. Alongside that, each sport has its own distinctive history, sub-cultures, practices and structures. This ambitious new volume offers state-of-the-art overviews of the development of every major sport or classification
Fuzzy Information and Engineering Volume 2
Language: en
Pages: 1754
Authors: Bingyuan Cao, Tai-Fu Li, Cheng-Yi Zhang
Categories: Technology & Engineering
Type: BOOK - Published: 2009-10-14 - Publisher: Springer Science & Business Media

This book is the proceedings of the Third International Conference on Fuzzy Information and Engineering (ICFIE 2009) held in the famous mountain city Chongqing in Southwestern China, from September 26-29, 2009. Only high-quality papers are included. The ICFIE 2009, built on the success of previous conferences, the ICFIE 2007 (Guangzhou,
The Origin of Ping-Pong Diplomacy
Language: en
Pages: 244
Authors: M. Itoh
Categories: Political Science
Type: BOOK - Published: 2011-09-26 - Publisher: Springer

Why and how did Japan Table Tennis Association President Goto Koji invite China to participate in the World Table Tennis Championships in Nagoya, Japan, in 1971 (the Nagoya World's)? Against strong opposition at home and abroad, Goto Koji created a stage for Premier Zhou Enlai to launch Ping-Pong Diplomacy, which