Throughout the long years of researching and writing Millennial Monsters, I have been grateful for the support of many colleagues: Hideko Abe, Jonathan Allum, Harumi Befu, Ted Bestor, Elizabeth Chin, Leo Ching, Ian Condry, Dwayne Dixon, ...
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Language: en
Pages: 332
Pages: 332
Millennial Monsters explores the global popularity of Japanese consumer culture--including manga (comic books), anime (animation), video games, and toys--and questions the make-up of fantasies nand capitalism that have spurred the industry's growth.
Language: en
Pages: 226
Pages: 226
In 1954, a massive irradiated dinosaur emerged from Tokyo Bay and rained death and destruction on the Japanese capital: Godzilla. Over the course of the twentieth century and into the twenty-first, Godzilla and other monsters such as Mothra and Gamera continually plague Japan and its people. These Japanese giant monsters,
Language: en
Pages: 640
Pages: 640
From vampires and demons to ghosts and zombies, interest in monsters in literature, film, and popular culture has never been stronger. This concise Encyclopedia provides scholars and students with a comprehensive and authoritative A-Z of monsters throughout the ages. It is the first major reference book on monsters for the
Language: en
Pages: 260
Pages: 260
Zombies, vampires and ghosts feature prominently in nearly all forms of entertainment in the 21st century, including popular fiction, film, comics, television and computer games. But these creatures have been vital to the entertainment industry since the best-seller books of a century and half ago. Monsters don't just invade popular
Language: en
Pages: 286
Pages: 286
Utopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.