Tynan Sylvester's comprehensive method of game design is built on long industry experience , personal scholarship and ah - ha insights . Spend years struggling in the trenches or read this book if you seek to transform your design ...
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Language: en
Pages: 416
Pages: 416
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses
Language: en
Pages: 258
Pages: 258
When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you
Language: en
Pages: 406
Pages: 406
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
Language: en
Pages:
Pages:
Language: en
Pages: 192
Pages: 192
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes,