Designing Games

Tynan Sylvester's comprehensive method of game design is built on long industry experience , personal scholarship and ah - ha insights . Spend years struggling in the trenches or read this book if you seek to transform your design ...

Designing Games

Designing Games

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

More Books:

Designing Games
Language: en
Pages: 416
Authors: Tynan Sylvester
Categories: Computers
Type: BOOK - Published: 2013-01-03 - Publisher: O'Reilly Media

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses
Designing Games for Children
Language: en
Pages: 258
Authors: Carla Fisher
Categories: Games & Activities
Type: BOOK - Published: 2014-12-03 - Publisher: CRC Press

When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you
Designing Games for Ethics: Models, Techniques and Frameworks
Language: en
Pages: 406
Authors: Schrier, Karen, Gibson, David
Categories: Games & Activities
Type: BOOK - Published: 2010-12-31 - Publisher: IGI Global

"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
Concept Design Games
Language: en
Pages:
Authors: Schrier, Karen, Gibson, David
Categories: Architectural design
Type: BOOK - Published: 1987 - Publisher:

Books about Concept Design Games
Game Design
Language: en
Pages: 192
Authors: Jim Thompson, Barnaby Berbank-Green, Nic Cusworth
Categories: Computers
Type: BOOK - Published: 2007-03-09 - Publisher: John Wiley & Sons

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes,